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I never removed or added any mods to that run - I made my load order on a different character, testing compatibility and such there and then made a clean, fresh start with these mods on.Īside from terrain flickering and LODs being hilarious - magic buildings appearing in my face - no ♥♥♥♥♥♥♥ in key, important gameplay has happened. Thus these two very different and yet completely bizarre things are tied together. Furthermore, my companion's damage numbers did not change and Stim paks seemed to work fine for NPCs.Įffectively, this is 100% a Player Character issue. Some synths ran up on me with weapons and still put holes in my fine. Some super mutants bashed my head in comfortably, as did a swarm of gouls in another instance. Stim Paks turn deadly and weapons turn inoffensive.Īnd no, this doesn't affect NPCs. I've loaded back to previous saves to see if just, continuing on before I would explode my veins and tickle Bloatflies, but eventually it just, happens. My playthrough will be running smooth as can be until the damage starts regressing, and the instant damage does start regressing, Stim Paks become lethal. It doesn't heal things or reset their HP - I have a damage display mod loaded so I genuinely see no numbers pop up, even when they make 'hurt' sounds.īecause they start occurring at the exact same time.
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Once the weapon's damage is no longer showing it does, no damage. This whole process of weapon starting to lose damage to weapon being no better than a ♥♥♥♥♥♥♥ club, and no, it's not a visual thing. But under the caliber of ammo used it just skips right over damage onto the next statistic for a weapon. Grenades still show damage, and their damage does not deteriorate. On any conventional ranged weapon - I did not ever test with Melee since my character wasnt using any. In the inventory, the damage doesn't display 0, it just doesn't display damage. It will eventually start dropping in what seems % based - so my 200+ dmg weapon might drop to 180 dmg while the handgun has dropped to 32 or 30.Įventually, damage from the weapon disappears. I'll have a weapon and it will display 34 damage in my inventory. Vanishing Damage is also quite a bit more unusual. Drinking purified water is completely safe, for instance. The effect on the Stimpak's listing doesn't change, and all other forms of healing do not have any detriment to my knowledge. It drains HP over its duration and it cripples every single part of my body. Death by Stimpak is actually a little more bizarre than you might think.
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